----------------------------------------------------------------------------------
--
-- menu.lua
--
----------------------------------------------------------------------------------

local storyboard = require( "storyboard" )
local scene = storyboard.newScene()

----------------------------------------------------------------------------------
--
--	NOTE:
--
--	Code outside of listener functions (below) will only be executed once,
--	unless storyboard.removeScene() is called.
--
---------------------------------------------------------------------------------

---------------------------------------------------------------------------------
-- BEGINNING OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------

-- Called when the scene's view does not exist:
function scene:createScene( event )
	local group = self.view

    local h, w = system

	local main_title = display.newText( group, "Word Matrix", 50, 50, storyboard.fonts.OCRASTD, 60 )
    main_title:setTextColor(0, 212, 0)
    print("hello world")
    print(system.ResourcesDirectory)








	-----------------------------------------------------------------------------

	--	CREATE display objects and add them to 'group' here.
	--	Example use-case: Restore 'group' from previously saved state.

	-----------------------------------------------------------------------------

end


-- Called immediately after scene has moved onscreen:
function scene:enterScene( event )
	local group = self.view

	-----------------------------------------------------------------------------

	--	INSERT code here (e.g. start timers, load audio, start listeners, etc.)

	-----------------------------------------------------------------------------

end


-- Called when scene is about to move offscreen:
function scene:exitScene( event )
	local group = self.view

	-----------------------------------------------------------------------------

	--	INSERT code here (e.g. stop timers, remove listeners, unload sounds, etc.)

	-----------------------------------------------------------------------------

end


-- Called prior to the removal of scene's "view" (display group)
function scene:destroyScene( event )
	local group = self.view

	-----------------------------------------------------------------------------

	--	INSERT code here (e.g. remove listeners, widgets, save state, etc.)

	-----------------------------------------------------------------------------

end


---------------------------------------------------------------------------------
-- END OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------

-- "createScene" event is dispatched if scene's view does not exist
scene:addEventListener( "createScene", scene )

-- "enterScene" event is dispatched whenever scene transition has finished
scene:addEventListener( "enterScene", scene )

-- "exitScene" event is dispatched before next scene's transition begins
scene:addEventListener( "exitScene", scene )

-- "destroyScene" event is dispatched before view is unloaded, which can be
-- automatically unloaded in low memory situations, or explicitly via a call to
-- storyboard.purgeScene() or storyboard.removeScene().
scene:addEventListener( "destroyScene", scene )

---------------------------------------------------------------------------------

return scene
